Meta, the company that owns Facebook and makes the Quest VR headset, is working on a new way to create virtual worlds to populate the Metaverse. real-world infrastructure and physical devices. Virtual spaces that can make the experience interesting and complete enough to attract millions of participants will also need to be created.
Simple three-dimensional models are relatively easy to create with the right equipment and understanding of the tools, but a complete world takes a lot more effort, especially if used in virtual reality where interaction is possible. and lighting must be considered in the construction of a scene, since it starts with a complete void, without light, objects and sound, nothing can be taken for granted in a computer generated world.
Meta recently announced working on an AI-enhanced system to help create VR worlds by describing the elements. demo of the ‘Builder Bot’ tool, a basic park scene was created by simply saying ‘Let’s go to a park.’ This was changed to a beach scene that had sand, water and a horizon. Clouds were added with ‘let’s add some clouds,’ which was refined into altocumulus clouds, a different type from the pattern that appeared at the beginning. ‘Let’s add an island over there,’ resulted in a small island appearing in the direction the avatar’s hand was pointing. The results of all these verbal descriptions appeared on the scene almost immediately. A second person, also appearing in the virtual space as an avatar, began adding more details, with trees, a picnic blanket and a table with a stereo and drinks on top. Sounds of waves and seagulls were added, along with tropical music to complete the demo.
Meta hasn’t given any timelines for when their advanced Metaverse Build Builder Bot will arrive, but it wouldn’t be surprising to see the first tests begin in the near future. The virtual beach area is very similar to what can be done in Meta’s Horizon Worlds, so it’s simply a matter of creating a database of objects and connecting those 3D models via AI natural language processing to the voice input that is already possible on the Quest headphones.
What will be more interesting will be the refinements of this technology and how much the upcoming Cambria headset can improve images. Horizon Worlds is very cartoonish and not necessarily in a good way. This limitation is completely understandable, as Horizon Worlds is designed to run on older mobile processors. The original Quest headset was released in 2019 and the current version arrived in late 2020, so Meta is working magic to deliver the quality that’s already there. A clearer vision of plans will come with the launch of the Cambria headset later this year.